

The player, in Classic or All-Star mode, is given point bonuses depending on whether or not all of their stock remained intact by the end of the last round. All-Star must be played with only one stock. matches and from 1 to 5 in Classic and Adventure modes. Stock can be set to anything from 1 to 99 in vs.

They are measured by symbols directly above the player's Damage Percent. Stock are used to measure how many times a player can be K.O'd before they can no longer respawn, though in one player modes, they can Continue at the cost of some Coins and half their Points. A says "I 4-stocked B" if A had 4 stock when he removed B's last life. It can also be used to indicate how much a player beat another, i.e. The word "stock" can also be used to describe each life: "We played with 4 stock." Stock setting with a time control is the standard setting for tournaments. If the players have the same amount of stocks then a sudden death will happen for tie breaker. A time limit can be put into a stock match via additional rules, with the player with the most number of stock winning when time runs out if it's a teambatte the team with most stocks combined will win. In stock setting, the game allocates to each player a number of lives, which are depleted one by one each time the player is sent off the stage. Stock is a setting in Versus Mode in which the winner is the last player with remaining lives or "stock" if it teambattle then the team with the remaing stock wins.
